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There were a lot of things wrong with the original Nexon-run DFO. There's a small but immensely dedicated niche demographic for these types of games in any region, so what was going on? Why did their biggest game die so pitifully in North America under a publisher? Sure, it's grindy - but it's the only MMO with gameplay so close to fighting games. It must have been confusing to Neople that the game would do so disastrously outside of the region during its 2009 to 2013 stint. This original release closed its doors in June of 2013.Ī year after its closure Korean developer Neople decided to test whether they could make their Asia-region hit actually survive in the West, publisher or no.ĭungeon Fighter Online is a very popular game in Asia and has been for years. Initially published in North America by Nexon for a total of four years between closed beta and eventual closure, Dungeon Fighter Online was once known for its poor servers, lack of overall publisher support, and minimal content updates despite its tight (albeit grindy) gameplay.
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